![]() ![]() Once you get it right, the window will close and the generator will power up the rest of the age. Make all of them line up on all five sides of the generator. If you zoom in on the viewing window, you'll see three rows of contact points. How do I turn on this gigantic electromaget?.You must first connect the drive shaft to the generator above it, and then you must find a way to start the turbine spinning. There's another door just like it later in the age that runs on hydroelectric power. The first door you see in this age is the last one to open. I can't open any of the doors here, why not?īecause there's no power flowing to them.Try playing with sunlight, and try playing with the spore puffers found on the ground behind one of the lotus plants. You must find a way to get the flock of butterflies from one lotus to the other. There is a path going behind each of the two lotus plants, one to a reflecting orchid, and another to a shade plant. The paths in the swamp are very well hidden. I'm in a swamp with a giant blue flower, what now?.Remember the lesson in the room at the bottom of J'nanin? How did you get that pitcher plant to open? What is there in this age that generates electricity? How do I get mama bird out of the plant?.Remember that squees are easily startled, and that berries can be rolled around. Try playing around with this device to see what it does. Look to your right to see something you may have overlooked. You need to destroy the bridge to get to the next area. When I try to swing on the trapeeze, why do I just hit this log bridge in the way?.You need to move him somewhere else in the age using the siphon plants scattered around the place. ![]()
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